相互作用モードとしての行動アフォーダンスの自己教師あり学習
Self-Supervised Learning of Action Affordances as Interaction Modes
深度センサ情報のみを用いて、関節物体に対する有効な相互作用(ハンドルを回すなど)を自己教師ありで学習し、目標状態に条件付けられた生成モデルを構築した研究。
著者: Liquan Wang, Nikita Dvornik, Rafael Dubeau, Mayank Mittal, Animesh Garg
分類: cs.CV, cs.RO
原文アブストラクト
When humans perform a task with an articulated object, they interact with the object only in a handful of ways, while the space of all possible interactions is nearly endless. This is because humans have prior knowledge about what interactions are likely to be successful, i.e., to open a new door we first try the handle. While learning such priors without supervision is easy for humans, it is notoriously hard for machines. In this work, we tackle unsupervised learning of priors of useful interactions with articulated objects, which we call interaction modes. In contrast to the prior art, we use no supervision or privileged information; we only assume access to the depth sensor in the simulator to learn the interaction modes. More precisely, we define a successful interaction as the one changing the visual environment substantially and learn a generative model of such interactions, that can be conditioned on the desired goal state of the object. In our experiments, we show that our model covers most of the human interaction modes, outperforms existing state-of-the-art methods for affordance learning, and can generalize to objects never seen during training. Additionally, we show promising results in the goal-conditional setup, where our model can be quickly fine-tuned to perform a given task. We show in the experiments that such affordance learning predicts interaction which covers most modes of interaction for the querying articulated object and can be fine-tuned to a goal-conditional model. For supplementary: https://actaim.github.io.
関連論文
- アフォーダンス実演のWilhelm Tellデータセットアフォーダンス学習
- 物体レベルマップを用いた対話的探索によるアフォーダンス学習アフォーダンス学習
- iCubロボットの自己中心視点データを用いた人間パートナーの二次的ツールアフォーダンスの学習アフォーダンス学習
- ガウス混合モデルとベイジアンネットワークによるアフォーダンス学習アフォーダンス学習
- 深層ロボットアフォーダンス学習の最近の進歩:強化学習の視点からアフォーダンス学習
- プレイデータから学ぶアフォーダンスによるサンプル効率の良い方策学習アフォーダンス学習
