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強化学習/探索arXiv:2307.11049

ゴールへの道しるべ:人間参加型フィードバックによる目標条件付き探索

Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback

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非専門家からの低品質で非同期なフィードバックを活用し、報酬設計なしでロボットの探索と方策学習を実現するHuGEを提案。シミュレーションと実機の多段階ナビ・操作タスクで有効性を示した。

著者: Marcel Torne, Max Balsells, Zihan Wang, Samedh Desai, Tao Chen, Pulkit Agrawal, Abhishek Gupta

分類: cs.LG, cs.AI, cs.RO

原文アブストラクト

Exploration and reward specification are fundamental and intertwined challenges for reinforcement learning. Solving sequential decision-making tasks requiring expansive exploration requires either careful design of reward functions or the use of novelty-seeking exploration bonuses. Human supervisors can provide effective guidance in the loop to direct the exploration process, but prior methods to leverage this guidance require constant synchronous high-quality human feedback, which is expensive and impractical to obtain. In this work, we present a technique called Human Guided Exploration (HuGE), which uses low-quality feedback from non-expert users that may be sporadic, asynchronous, and noisy. HuGE guides exploration for reinforcement learning not only in simulation but also in the real world, all without meticulous reward specification. The key concept involves bifurcating human feedback and policy learning: human feedback steers exploration, while self-supervised learning from the exploration data yields unbiased policies. This procedure can leverage noisy, asynchronous human feedback to learn policies with no hand-crafted reward design or exploration bonuses. HuGE is able to learn a variety of challenging multi-stage robotic navigation and manipulation tasks in simulation using crowdsourced feedback from non-expert users. Moreover, this paradigm can be scaled to learning directly on real-world robots, using occasional, asynchronous feedback from human supervisors.

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