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NeRFarXiv:2308.02751

NeRF:最良の3D表現を求めて

NeRFs: The Search for the Best 3D Representation

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視点合成のための3D表現の歴史を振り返り、ニューラル放射輝度場(NeRF)の登場と発展、今後の展望を概説したサーベイ。

著者: Ravi Ramamoorthi

分類: cs.CV, cs.AI, cs.GR, cs.LG, cs.RO

原文アブストラクト

Neural Radiance Fields or NeRFs have become the representation of choice for problems in view synthesis or image-based rendering, as well as in many other applications across computer graphics and vision, and beyond. At their core, NeRFs describe a new representation of 3D scenes or 3D geometry. Instead of meshes, disparity maps, multiplane images or even voxel grids, they represent the scene as a continuous volume, with volumetric parameters like view-dependent radiance and volume density obtained by querying a neural network. The NeRF representation has now been widely used, with thousands of papers extending or building on it every year, multiple authors and websites providing overviews and surveys, and numerous industrial applications and startup companies. In this article, we briefly review the NeRF representation, and describe the three decades-long quest to find the best 3D representation for view synthesis and related problems, culminating in the NeRF papers. We then describe new developments in terms of NeRF representations and make some observations and insights regarding the future of 3D representations.

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