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歩行arXiv:2310.00239

AdaptNet: 物理ベースキャラクター制御のためのポリシー適応

AdaptNet: Policy Adaptation for Physics-Based Character Control

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既存の強化学習ポリシーの潜在空間を二層階層で修正し、歩行スタイルやタスク目標、形態変化など新たな挙動をゼロから学習するより高速に獲得する手法を提案。

著者: Pei Xu, Kaixiang Xie, Sheldon Andrews, Paul G. Kry, Michael Neff, Morgan McGuire, Ioannis Karamouzas, Victor Zordan

分類: cs.GR, cs.AI, cs.LG

原文アブストラクト

Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new behaviors to be quickly learned from like tasks in comparison to learning from scratch. Building on top of a given reinforcement learning controller, AdaptNet uses a two-tier hierarchy that augments the original state embedding to support modest changes in a behavior and further modifies the policy network layers to make more substantive changes. The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment. Furthermore, it exhibits significant increase in learning efficiency, as indicated by greatly reduced training times when compared to training from scratch or using other approaches that modify existing policies. Code is available at https://motion-lab.github.io/AdaptNet.

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