日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

VLAarXiv:2311.03534

PcLast: 計画可能な連続潜在状態の発見

PcLast: Discovering Plannable Continuous Latent States

シェア:XThreadsFacebookLINEはてブBluesky

到達可能な状態をまとめて表現する潜在空間を学習し、目標条件付き計画と方策学習を効率化する手法を提案。

著者: Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Lili Wu, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan Molu, Miro Dudik, John Langford, Alex Lamb

分類: cs.LG, cs.AI, cs.RO

原文アブストラクト

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI