日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

リハビリテーション/可動域解析arXiv:2311.10653

健常者と障害者の上肢可動域解析のための現実的な関節空間境界の学習

Learning Realistic Joint Space Boundaries for Range of Motion Analysis of Healthy and Impaired Human Arms

シェア:XThreadsFacebookLINEはてブBluesky

モーションキャプチャデータから上肢の解剖学的制約を満たす可動域境界をワンクラスSVMで学習し、健常者と障害者の能力を定量評価する障害指数を提案した。

著者: Shafagh Keyvanian, Michelle J. Johnson, Nadia Figueroa

分類: cs.RO, cs.LG

原文アブストラクト

A realistic human kinematic model that satisfies anatomical constraints is essential for human-robot interaction, biomechanics and robot-assisted rehabilitation. Modeling realistic joint constraints, however, is challenging as human arm motion is constrained by joint limits, inter- and intra-joint dependencies, self-collisions, individual capabilities and muscular or neurological constraints which are difficult to represent. Hence, physicians and researchers have relied on simple box-constraints, ignoring important anatomical factors. In this paper, we propose a data-driven method to learn realistic anatomically constrained upper-limb range of motion (RoM) boundaries from motion capture data. This is achieved by fitting a one-class support vector machine to a dataset of upper-limb joint space exploration motions with an efficient hyper-parameter tuning scheme. Our approach outperforms similar works focused on valid RoM learning. Further, we propose an impairment index (II) metric that offers a quantitative assessment of capability/impairment when comparing healthy and impaired arms. We validate the metric on healthy subjects physically constrained to emulate hemiplegia and different disability levels as stroke patients. [https://sites.google.com/seas.upenn.edu/learning-rom]

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI