日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

歩行arXiv:2312.10328

記号的な歩行記述から強化学習の報酬を導出する手法

Deriving Rewards for Reinforcement Learning from Symbolic Behaviour Descriptions of Bipedal Walking

シェア:XThreadsFacebookLINEはてブBluesky

二足歩行の記号的な振る舞い記述をハイブリッドオートマトンとしてモデル化し、そこから強化学習の報酬関数を自動生成することで、学習時間を短縮しつつ歩行速度を向上させた。

著者: Daniel Harnack, Christoph Lüth, Lukas Gross, Shivesh Kumar, Frank Kirchner

分類: cs.RO, cs.LG, cs.LO

原文アブストラクト

Generating physical movement behaviours from their symbolic description is a long-standing challenge in artificial intelligence (AI) and robotics, requiring insights into numerical optimization methods as well as into formalizations from symbolic AI and reasoning. In this paper, a novel approach to finding a reward function from a symbolic description is proposed. The intended system behaviour is modelled as a hybrid automaton, which reduces the system state space to allow more efficient reinforcement learning. The approach is applied to bipedal walking, by modelling the walking robot as a hybrid automaton over state space orthants, and used with the compass walker to derive a reward that incentivizes following the hybrid automaton cycle. As a result, training times of reinforcement learning controllers are reduced while final walking speed is increased. The approach can serve as a blueprint how to generate reward functions from symbolic AI and reasoning.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI