日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

軌道計画/強化学習arXiv:2404.10658

自動運転レースにおけるインタラクティブな追い越し操作のための強化学習を用いた軌道計画

Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios

シェア:XThreadsFacebookLINEはてブBluesky

自動運転レースで相手車両との相互作用を考慮した強化学習ベースの軌道計画手法を提案し、従来のサンプリング手法より攻撃的なブロッキングでも高い成功率を達成。さらに、実行不可能な軌道に対する安全層も導入した。

著者: Levent Ögretmen, Mo Chen, Phillip Pitschi, Boris Lohmann

分類: cs.RO

原文アブストラクト

Conventional trajectory planning approaches for autonomous racing are based on the sequential execution of prediction of the opposing vehicles and subsequent trajectory planning for the ego vehicle. If the opposing vehicles do not react to the ego vehicle, they can be predicted accurately. However, if there is interaction between the vehicles, the prediction loses its validity. For high interaction, instead of a planning approach that reacts exclusively to the fixed prediction, a trajectory planning approach is required that incorporates the interaction with the opposing vehicles. This paper demonstrates the limitations of a widely used conventional sampling-based approach within a highly interactive blocking scenario. We show that high success rates are achieved for less aggressive blocking behavior but that the collision rate increases with more significant interaction. We further propose a novel Reinforcement Learning (RL)-based trajectory planning approach for racing that explicitly exploits the interaction with the opposing vehicle without requiring a prediction. In contrast to the conventional approach, the RL-based approach achieves high success rates even for aggressive blocking behavior. Furthermore, we propose a novel safety layer (SL) that intervenes when the trajectory generated by the RL-based approach is infeasible. In that event, the SL generates a sub-optimal but feasible trajectory, avoiding termination of the scenario due to a not found valid solution.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI