GPU加速による最適化ベースの衝突回避
GPU-Accelerated Optimization-Based Collision Avoidance
凸多面体で表される物体と障害物の衝突回避を、スケールベース検出と双対性を利用した制約で低次元QPに分解し、ADMMとGPU並列計算で高速に解く手法を提案した。
著者: Zeming Wu, Zhuping Wang, Hao Zhang
分類: cs.RO
原文アブストラクト
This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is proposed based on scale-based collision detection and the strong duality of convex optimization. Under this constraint, the high-dimensional non-convex optimization problems of collision avoidance can be decomposed into several low-dimensional quadratic programmings (QPs) following the paradigm of alternating direction method of multipliers (ADMM). Furthermore, these low-dimensional QPs can be solved parallel with GPUs, significantly reducing computational time. High-fidelity simulations are conducted to validate the proposed method's effectiveness and practicality.
