PlaMo: 複雑な3D物理環境における計画と移動
PlaMo: Plan and Move in Rich 3D Physical Environments
複雑な3Dシーンで指定された目的地と移動様式に従い、シーンを考慮した経路計画と物理ベースの制御を組み合わせてヒューマノイドを移動させる手法を提案。
著者: Assaf Hallak, Gal Dalal, Chen Tessler, Kelly Guo, Shie Mannor, Gal Chechik
分類: cs.AI, cs.GR, cs.RO
原文アブストラクト
Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video: https://youtu.be/wWlqSQlRZ9M .
