予測を考慮した到達回避動的ゲームによる安全な影響力獲得を学習するロボット
Robots that Learn to Safely Influence via Prediction-Informed Reach-Avoid Dynamic Games
人間の行動をロボットの計画に条件付けた目標駆動型としてモデル化し、物理・信念空間での動的ゲームを解くことで、安全が確保できる場合にのみ人間に影響を与えるロボット制御手法SLIDEを提案した。
著者: Ravi Pandya, Changliu Liu, Andrea Bajcsy
分類: cs.RO
原文アブストラクト
Robots can influence people to accomplish their tasks more efficiently: autonomous cars can inch forward at an intersection to pass through, and tabletop manipulators can go for an object on the table first. However, a robot's ability to influence can also compromise the safety of nearby people if naively executed. In this work, we pose and solve a novel robust reach-avoid dynamic game which enables robots to be maximally influential, but only when a safety backup control exists. On the human side, we model the human's behavior as goal-driven but conditioned on the robot's plan, enabling us to capture influence. On the robot side, we solve the dynamic game in the joint physical and belief space, enabling the robot to reason about how its uncertainty in human behavior will evolve over time. We instantiate our method, called SLIDE (Safely Leveraging Influence in Dynamic Environments), in a high-dimensional (39-D) simulated human-robot collaborative manipulation task solved via offline game-theoretic reinforcement learning. We compare our approach to a robust baseline that treats the human as a worst-case adversary, a safety controller that does not explicitly reason about influence, and an energy-function-based safety shield. We find that SLIDE consistently enables the robot to leverage the influence it has on the human when it is safe to do so, ultimately allowing the robot to be less conservative while still ensuring a high safety rate during task execution.
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