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外骨格arXiv:2409.18755

人間-外骨格インタラクションのモデル化によるハーネス運動学的設計の透明性評価

Transparency evaluation for the Kinematic Design of the Harnesses through Human-Exoskeleton Interaction Modeling

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下半身外骨格の装着感をシミュレーションで評価する手法を提案し、ハーネス設計の違いが相互作用力に与える影響を最適化で比較した。

著者: Riccardo Bezzini, Carlo Alberto Avizzano, Francesco Porcini, Alessandro Filippeschi

分類: cs.RO, cs.SY, eess.SY

原文アブストラクト

Lower Limb Exoskeletons (LLEs) are wearable robots that provide mechanical power to the user. Human-exoskeleton (HE) connections must preserve the user's natural behavior during the interaction, avoiding undesired forces. Therefore, numerous works focus on their minimization. Given the inherent complications of repeatedly prototyping and experimentally testing a device, modeling the exoskeleton and its physical interaction with the user emerges as a valuable approach for assessing the design effects. This paper proposes a novel method to compare different exoskeleton configurations with a flexible simulation tool. This approach contemplates simulating the dynamics of the device, including its interaction with the wearer, to evaluate multiple connection mechanism designs along with the kinematics and actuation of the LLE. This evaluation is based on the minimization of the interaction wrenches through an optimization process that includes the impedance parameters at the interfaces as optimization variables and the similarity of the LLE's joint variables trajectories with the motion of the wearer's articulations. Exploratory tests are conducted using the Wearable Walker LLE in different configurations and measuring the interaction forces. Experimental data are then compared to the optimization outcomes, proving that the proposed method provides contact wrench estimations consistent with the collected measurements and previous outcomes from the literature. Copyright 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

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