GSORB-SLAM: ORB特徴量と透過率情報を活用したガウススプラッティングSLAM
GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
3DガウススプラッティングとORB特徴量を密結合した高密度SLAMフレームワークを提案し、適応的ガウス拡張とハイブリッド視点選択により追跡精度と再構成品質を向上させた。
著者: Wancai Zheng, Xinyi Yu, Jintao Rong, Linlin Ou, Yan Wei, Libo Zhou
分類: cs.RO
原文アブストラクト
The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of training viewpoints, and the absence of global optimization. In this paper, we propose GSORB-SLAM, a dense SLAM framework that integrates 3DGS with ORB features through a tightly coupled optimization pipeline. To mitigate the effects of noise and artifacts, we propose a novel geometric representation and optimization method for tracking, which significantly enhances localization accuracy and robustness. For high-fidelity mapping, we develop an adaptive Gaussian expansion and regularization method that facilitates compact yet expressive scene modeling while suppressing redundant primitives. Furthermore, we design a hybrid graph-based viewpoint selection mechanism that effectively reduces overfitting and accelerates convergence. Extensive evaluations across various datasets demonstrate that our system achieves state-of-the-art performance in both tracking precision-improving RMSE by 16.2% compared to ORB-SLAM2 baselines-and reconstruction quality-improving PSNR by 3.93 dB compared to 3DGS-SLAM baselines. The project: https://aczheng-cai.github.io/gsorb-slam.github.io/
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