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3D再構成/イベントカメラarXiv:2410.16995

E-3DGS: 露光イベントと動きイベントを活用したガウシアンスプラッティング

E-3DGS: Gaussian Splatting with Exposure and Motion Events

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露光調整デバイスを組み込み、イベントカメラで露光イベントと動きイベントを取得し、3Dガウシアンスプラッティングによる高品質・高速・バランス型の3D再構成を実現した研究。

著者: Xiaoting Yin, Hao Shi, Yuhan Bao, Zhenshan Bing, Yiyi Liao, Kailun Yang, Kaiwei Wang

分類: cs.CV, cs.RO, eess.IV

原文アブストラクト

Achieving 3D reconstruction from images captured under optimal conditions has been extensively studied in the vision and imaging fields. However, in real-world scenarios, challenges such as motion blur and insufficient illumination often limit the performance of standard frame-based cameras in delivering high-quality images. To address these limitations, we incorporate a transmittance adjustment device at the hardware level, enabling event cameras to capture both motion and exposure events for diverse 3D reconstruction scenarios. Motion events (triggered by camera or object movement) are collected in fast-motion scenarios when the device is inactive, while exposure events (generated through controlled camera exposure) are captured during slower motion to reconstruct grayscale images for high-quality training and optimization of event-based 3D Gaussian Splatting (3DGS). Our framework supports three modes: High-Quality Reconstruction using exposure events, Fast Reconstruction relying on motion events, and Balanced Hybrid optimizing with initial exposure events followed by high-speed motion events. On the EventNeRF dataset, we demonstrate that exposure events significantly improve fine detail reconstruction compared to motion events and outperform frame-based cameras under challenging conditions such as low illumination and overexposure. Furthermore, we introduce EME-3D, a real-world 3D dataset with exposure events, motion events, camera calibration parameters, and sparse point clouds. Our method achieves faster and higher-quality reconstruction than event-based NeRF and is more cost-effective than methods combining event and RGB data. E-3DGS sets a new benchmark for event-based 3D reconstruction with robust performance in challenging conditions and lower hardware demands. The source code and dataset will be available at https://github.com/MasterHow/E-3DGS.

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