日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

イベントカメラ/知覚arXiv:2502.00749

卓球ロボットのためのイベントベース知覚パイプライン

An Event-Based Perception Pipeline for a Table Tennis Robot

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イベントカメラのみを用いた卓球ロボットのリアルタイム知覚パイプラインを初めて提案し、従来のフレームベース手法より高速・高精度にボールの位置・速度・スピンを推定できることを示した。

著者: Andreas Ziegler, Thomas Gossard, Arren Glover, Andreas Zell

分類: cs.RO, cs.CV

原文アブストラクト

Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception pipelines have an update rate which is an order of magnitude higher. This is beneficial for the estimation and prediction of the ball's position, velocity, and spin, resulting in lower mean errors and uncertainties. These improvements are an advantage for the robot control, which has to be fast, given the short time a table tennis ball is flying until the robot has to hit back.

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