R3D2: 拡散モデルによる自動運転シミュレーションへのリアルな3Dアセット挿入
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation
拡散モデルを用いて、自動運転のニューラルレンダリングシーンに影や照明を考慮したリアルな3Dアセットをリアルタイムで挿入する手法を提案。
詳しい要約
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2. 先行研究と比べてどこがすごい?
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著者: William Ljungbergh, Bernardo Taveira, Wenzhao Zheng, Adam Tonderski, Chensheng Peng, Fredrik Kahl, Christoffer Petersson, Michael Felsberg, Kurt Keutzer, Masayoshi Tomizuka, Wei Zhan
分類: cs.CV, cs.LG, cs.RO
原文アブストラクト
Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often suffer from a domain gap with real-world data. In contrast, neural reconstruction methods like 3D Gaussian Splatting (3DGS) offer a scalable solution for creating photorealistic digital twins of real-world driving scenes. However, they struggle with dynamic object manipulation and reusability as their per-scene optimization-based methodology tends to result in incomplete object models with integrated illumination effects. This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome these limitations and enable realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as shadows and consistent lighting-in real time. This is achieved by training R3D2 on a novel dataset: 3DGS object assets are generated from in-the-wild AD data using an image-conditioned 3D generative model, and then synthetically placed into neural rendering-based virtual environments, allowing R3D2 to learn realistic integration. Quantitative and qualitative evaluations demonstrate that R3D2 significantly enhances the realism of inserted assets, enabling use-cases like text-to-3D asset insertion and cross-scene/dataset object transfer, allowing for true scalability in AD validation. To promote further research in scalable and realistic AD simulation, we release our code, see https://research.zenseact.com/publications/R3D2/.
