感情認識で高齢者の認知トレーニングを支援する対話型ロボット
An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario
ユーザーの感情を認識し、強化学習ベースの対話管理に組み込むことで、2048パズルのような認知トレーニングをより楽しくするロボットの提案。
著者: Nikhil Churamani, Alexander Sutherland, Pablo Barros
分類: cs.HC, cs.AI, cs.RO
原文アブストラクト
Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this position paper, we propose a method of incorporating recognized emotions into a Reinforcement Learning (RL) based dialogue management module that adapts its dialogue responses in order to attempt to make cognitive training tasks, like the 2048 Puzzle Game, more enjoyable for the users.
