日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

sim2realarXiv:2011.02404

ダイナミクスランダム化の再検討:四足歩行の事例研究

Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotion

シェア:XThreadsFacebookLINEはてブBluesky

Laikago四足ロボットの歩行方策学習において、ダイナミクスランダム化なしでもsim-to-real転移が可能であることを示し、成功を左右する設計要因をアブレーション研究で分析した論文。

著者: Zhaoming Xie, Xingye Da, Michiel van de Panne, Buck Babich, Animesh Garg

分類: cs.RO

原文アブストラクト

Understanding the gap between simulation and reality is critical for reinforcement learning with legged robots, which are largely trained in simulation. However, recent work has resulted in sometimes conflicting conclusions with regard to which factors are important for success, including the role of dynamics randomization. In this paper, we aim to provide clarity and understanding on the role of dynamics randomization in learning robust locomotion policies for the Laikago quadruped robot. Surprisingly, in contrast to prior work with the same robot model, we find that direct sim-to-real transfer is possible without dynamics randomization or on-robot adaptation schemes. We conduct extensive ablation studies in a sim-to-sim setting to understand the key issues underlying successful policy transfer, including other design decisions that can impact policy robustness. We further ground our conclusions via sim-to-real experiments with various gaits, speeds, and stepping frequencies. Additional Details: https://www.pair.toronto.edu/understanding-dr/.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI