多様な動作を統合制御する汎用ニューラル物理キャラクターコントローラ
UniCon: Universal Neural Controller For Physics-based Character Motion
大規模モーションデータから数千種類の動作を学習し、高レベル動作スケジューラとRLベース低レベル実行器の二層構成で多様な動作生成・合成を可能にする汎用物理キャラクターコントローラを提案した論文。
著者: Tingwu Wang, Yunrong Guo, Maria Shugrina, Sanja Fidler
分類: cs.GR, cs.CV, cs.LG, cs.RO
原文アブストラクト
The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.
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