環境認識型モーションマッチング
Environment-aware Motion Matching
モーションキャプチャデータベースから姿勢・軌道・形状特徴を抽出し、動的環境との衝突を考慮した検索を行うことで、障害物や他のエージェントに適応する全身キャラクターアニメーションをリアルタイム生成する手法。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Jose Luis Ponton, Sheldon Andrews, Carlos Andujar, Nuria Pelechano
分類: cs.GR, cs.LG
原文アブストラクト
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured animations based on predefined features. While Motion Matching has proven effective for locomotion by aligning to target trajectories, animating environment interactions and crowd behaviors remains challenging due to the need to consider surrounding elements. Existing approaches often involve manual setup or lack the naturalism of motion capture. Furthermore, in crowd animation, body animation is frequently treated as a separate process from trajectory planning, leading to inconsistencies between body pose and root motion. To address these limitations, we present Environment-aware Motion Matching, a novel real-time system for full-body character animation that dynamically adapts to obstacles and other agents, emphasizing the bidirectional relationship between pose and trajectory. In a preprocessing step, we extract shape, pose, and trajectory features from a motion capture database. At runtime, we perform an efficient search that matches user input and current pose while penalizing collisions with a dynamic environment. Our method allows characters to naturally adjust their pose and trajectory to navigate crowded scenes.
関連論文
- 疲労を考慮したキャラクター制御キャラクターアニメーション
- 単一画像からの物理的に妥当な上半身アニメーション生成キャラクターアニメーション
- 多様な動作を統合制御する汎用ニューラル物理キャラクターコントローラキャラクターアニメーション
