日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

VIOarXiv:2105.04064

構造情報を活用した点・線ビジュアル慣性オドメトリの改善

Leveraging Structural Information to Improve Point Line Visual-Inertial Odometry

シェア:XThreadsFacebookLINEはてブBluesky

人工環境で平行な直線群を構造線として分類し、2パラメータの最小表現とサンプリング点ベースの線マッチングで点・線VIOの精度と効率を向上させた研究。

著者: Bo Xu, Peng Wang, Yijia He, Yu Chen, Yongnan Chen, Ming Zhou

分類: cs.RO

原文アブストラクト

Leveraging line features can help to improve the localization accuracy of point-based monocular Visual-Inertial Odometry (VIO) system, as lines provide additional constraints. Moreover, in an artificial environment, some straight lines are parallel to each other. In this paper, we designed a VIO system based on points and straight lines, which divides straight lines into structural straight lines (that is, straight lines parallel to each other) and non-structural straight lines. In addition, unlike the orthogonal representation using four parameters to represent the 3D straight line, we only used two parameters to minimize the representation of the structural straight line and the non-structural straight line. Furthermore, we designed a straight line matching strategy based on sampling points to improve the efficiency and success rate of straight line matching. The effectiveness of our method is verified on both public datasets of EuRoc and TUM VI benchmark and compared with other state-of-the-art algorithms.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI