日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

物理的ヒューマンロボットインタラクションarXiv:2110.11516

近接センサ搭載マニピュレータによる人とロボットの接触予測

Contact Anticipation for Physical Human-Robot Interaction with Robotic Manipulators using Onboard Proximity Sensors

シェア:XThreadsFacebookLINEはてブBluesky

搭載近接センサと動的接触閾値アルゴリズムを用い、マニピュレータが人との接触を予測・検出し、衝突力を低減しつつ自然な物理的インタラクションを実現するフレームワークを提案した。

著者: Caleb Escobedo, Matthew Strong, Mary West, Ander Aramburu, Alessandro Roncone

分類: cs.RO

原文アブストラクト

In this paper, we present a framework that unites obstacle avoidance and deliberate physical interaction for robotic manipulators. As humans and robots begin to coexist in work and household environments, pure collision avoidance is insufficient, as human-robot contact is inevitable and, in some situations, desired. Our work enables manipulators to anticipate, detect, and act on contact. To achieve this, we allow limited deviation from the robot's original trajectory through velocity reduction and motion restrictions. Then, if contact occurs, a robot can detect it and maneuver based on a novel dynamic contact thresholding algorithm. The core contribution of this work is dynamic contact thresholding, which allows a manipulator with onboard proximity sensors to track nearby objects and reduce contact forces in anticipation of a collision. Our framework elicits natural behavior during physical human-robot interaction. We evaluate our system on a variety of scenarios using the Franka Emika Panda robot arm; collectively, our results demonstrate that our contribution is not only able to avoid and react on contact, but also anticipate it.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI