眼 gaze 入力によるロボット操作を可能にする階層型ヒューマン・イン・ザ・ループ強化学習
ASHA: Assistive Teleoperation via Human-in-the-Loop Reinforcement Learning
事前学習した高レベル行動の潜在空間と、スパースなユーザーフィードバックからの効率的な学習を組み合わせ、ウェブカメラの視線入力でロボットを操作できる支援インターフェースを実現した研究。
著者: Sean Chen, Jensen Gao, Siddharth Reddy, Glen Berseth, Anca D. Dragan, Sergey Levine
分類: cs.RO, cs.HC, cs.LG
原文アブストラクト
Building assistive interfaces for controlling robots through arbitrary, high-dimensional, noisy inputs (e.g., webcam images of eye gaze) can be challenging, especially when it involves inferring the user's desired action in the absence of a natural 'default' interface. Reinforcement learning from online user feedback on the system's performance presents a natural solution to this problem, and enables the interface to adapt to individual users. However, this approach tends to require a large amount of human-in-the-loop training data, especially when feedback is sparse. We propose a hierarchical solution that learns efficiently from sparse user feedback: we use offline pre-training to acquire a latent embedding space of useful, high-level robot behaviors, which, in turn, enables the system to focus on using online user feedback to learn a mapping from user inputs to desired high-level behaviors. The key insight is that access to a pre-trained policy enables the system to learn more from sparse rewards than a na\"ive RL algorithm: using the pre-trained policy, the system can make use of successful task executions to relabel, in hindsight, what the user actually meant to do during unsuccessful executions. We evaluate our method primarily through a user study with 12 participants who perform tasks in three simulated robotic manipulation domains using a webcam and their eye gaze: flipping light switches, opening a shelf door to reach objects inside, and rotating a valve. The results show that our method successfully learns to map 128-dimensional gaze features to 7-dimensional joint torques from sparse rewards in under 10 minutes of online training, and seamlessly helps users who employ different gaze strategies, while adapting to distributional shift in webcam inputs, tasks, and environments.
関連論文
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- オフライン強化学習による適応型ヒューマンマシンインターフェースのブートストラップヒューマン・イン・ザ・ループ強化学習
