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マルチエージェント計画arXiv:2304.05483

不確実性に適応するマルチエージェント相互作用のためのコンティンジェンシーゲーム

Contingency Games for Multi-Agent Interaction

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他エージェントの意図が将来不確実に解消される状況を考慮し、ゲーム理論に基づく動作計画手法を提案。自動運転シミュレーションで有効性を示した。

著者: Lasse Peters, Andrea Bajcsy, Chih-Yuan Chiu, David Fridovich-Keil, Forrest Laine, Laura Ferranti, Javier Alonso-Mora

分類: cs.RO

原文アブストラクト

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games. Through a series of simulated autonomous driving scenarios, we demonstrate that contingency games close the gap between certainty-equivalent games that commit to a single hypothesis and non-contingent multi-hypothesis games that do not account for future uncertainty reduction.

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