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モーション生成arXiv:2308.12751

位相多様体を用いたモーション・インビトゥイーニング

Motion In-Betweening with Phase Manifolds

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周期オートエンコーダで学習した位相変数を活用し、キャラクターの目標ポーズ間を補間するデータ駆動型モーション生成システムを提案。専門家混合モデルと双方向制御により、多様で長い遷移の動きを安定して生成できる。

著者: Paul Starke, Sebastian Starke, Taku Komura, Frank Steinicke

分類: cs.GR, cs.AI, cs.LG, cs.SE

原文アブストラクト

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our approach utilizes a mixture-of-experts neural network model, in which the phases cluster movements in both space and time with different expert weights. Each generated set of weights then produces a sequence of poses in an autoregressive manner between the current and target state of the character. In addition, to satisfy poses which are manually modified by the animators or where certain end effectors serve as constraints to be reached by the animation, a learned bi-directional control scheme is implemented to satisfy such constraints. The results demonstrate that using phases for motion in-betweening tasks sharpen the interpolated movements, and furthermore stabilizes the learning process. Moreover, using phases for motion in-betweening tasks can also synthesize more challenging movements beyond locomotion behaviors. Additionally, style control is enabled between given target keyframes. Our proposed framework can compete with popular state-of-the-art methods for motion in-betweening in terms of motion quality and generalization, especially in the existence of long transition durations. Our framework contributes to faster prototyping workflows for creating animated character sequences, which is of enormous interest for the game and film industry.

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