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筋骨格シミュレーションarXiv:2402.02904

強化学習で制御した人間肘のデジタルツインにおけるインピーダンス同定実験の再現

Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows

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筋骨格モデルと強化学習を用いて人間の肘のインピーダンス同定実験を仮想環境で再現し、実人間との違いを比較した。

著者: Hao Yu, Zebin Huang, Qingbo Liu, Ignacio Carlucho, Mustafa Suphi Erden

分類: cs.RO, cs.AI, cs.LG

原文アブストラクト

This study presents a pioneering effort to replicate human neuromechanical experiments within a virtual environment utilising a digital human model. By employing MyoSuite, a state-of-the-art human motion simulation platform enhanced by Reinforcement Learning (RL), multiple types of impedance identification experiments of human elbow were replicated on a musculoskeletal model. We compared the elbow movement controlled by an RL agent with the motion of an actual human elbow in terms of the impedance identified in torque-perturbation experiments. The findings reveal that the RL agent exhibits higher elbow impedance to stabilise the target elbow motion under perturbation than a human does, likely due to its shorter reaction time and superior sensory capabilities. This study serves as a preliminary exploration into the potential of virtual environment simulations for neuromechanical research, offering an initial yet promising alternative to conventional experimental approaches. An RL-controlled digital twin with complete musculoskeletal models of the human body is expected to be useful in designing experiments and validating rehabilitation theory before experiments on real human subjects.

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