日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2407.14001

クラフト組立タスクのための部品選択

Component Selection for Craft Assembly Tasks

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対象物体のRGB画像から、利用可能な物体の中から最終的なクラフトに使う部分集合を選ぶ手法を提案し、実世界での実装も示した。

著者: Vitor Hideyo Isume, Takuya Kiyokawa, Natsuki Yamanobe, Yukiyasu Domae, Weiwei Wan, Kensuke Harada

分類: cs.CV, cs.RO

原文アブストラクト

Inspired by traditional handmade crafts, where a person improvises assemblies based on the available objects, we formally introduce the Craft Assembly Task. It is a robotic assembly task that involves building an accurate representation of a given target object using the available objects, which do not directly correspond to its parts. In this work, we focus on selecting the subset of available objects for the final craft, when the given input is an RGB image of the target in the wild. We use a mask segmentation neural network to identify visible parts, followed by retrieving labelled template meshes. These meshes undergo pose optimization to determine the most suitable template. Then, we propose to simplify the parts of the transformed template mesh to primitive shapes like cuboids or cylinders. Finally, we design a search algorithm to find correspondences in the scene based on local and global proportions. We develop baselines for comparison that consider all possible combinations, and choose the highest scoring combination for common metrics used in foreground maps and mask accuracy. Our approach achieves comparable results to the baselines for two different scenes, and we show qualitative results for an implementation in a real-world scenario.

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