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経路計画arXiv:2409.09852

障害物のある移動目標巡回セールスマン問題に対する完全アルゴリズム

A Complete Algorithm for a Moving Target Traveling Salesman Problem with Obstacles

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移動する目標を時間窓内で訪問し障害物を避ける軌道を求める問題に対し、移動目標可視グラフを用いた初の完全アルゴリズムを提案し、最大30目標の570事例で検証した。

著者: Anoop Bhat, Geordan Gutow, Bhaskar Vundurthy, Zhongqiang Ren, Sivakumar Rathinam, Howie Choset

分類: cs.RO

原文アブストラクト

The moving target traveling salesman problem with obstacles (MT-TSP-O) is a generalization of the traveling salesman problem (TSP) where, as its name suggests, the targets are moving. A solution to the MT-TSP-O is a trajectory that visits each moving target during a certain time window(s), and this trajectory avoids stationary obstacles. We assume each target moves at a constant velocity during each of its time windows. The agent has a speed limit, and this speed limit is no smaller than any target's speed. This paper presents the first complete algorithm for finding feasible solutions to the MT-TSP-O. Our algorithm builds a tree where the nodes are agent trajectories intercepting a unique sequence of targets within a unique sequence of time windows. We generate each of a parent node's children by extending the parent's trajectory to intercept one additional target, each child corresponding to a different choice of target and time window. This extension consists of planning a trajectory from the parent trajectory's final point in space-time to a moving target. To solve this point-to-moving-target subproblem, we define a novel generalization of a visibility graph called a moving target visibility graph (MTVG). Our overall algorithm is called MTVG-TSP. To validate MTVG-TSP, we test it on 570 instances with up to 30 targets. We implement a baseline method that samples trajectories of targets into points, based on prior work on special cases of the MT-TSP-O. MTVG-TSP finds feasible solutions in all cases where the baseline does, and when the sum of the targets' time window lengths enters a critical range, MTVG-TSP finds a feasible solution with up to 38 times less computation time.

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