バランス制御を統合したバーチャルマネキンによるVRプロトタイピング
Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping
VRプロトタイピング環境でモーションキャプチャにより仮想人間を操作する際に、バランス制御をリアルタイムで組み込むことで実現可能な動きを生成する手法を提案した論文。
著者: Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, Damien Chablat, Patrick Chedmail
分類: cs.RO
原文アブストラクト
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the interest as for digital humans in the context of concurrent engineering. This leads us to draw a control architecture enabling to drive virtual humans in a real-time immersed way, and to interact with the product, through motion capture. Unfortunately, we show this control scheme can lead to unfeasible movements because of the lack of balance control. Introducing such a controller is a problem that was never addressed in the context of real-time. We propose an implementation of a balance controller, that we insert into the previously described control scheme. Next section is dedicated to show the results we obtained. Finally, we propose a virtual reality platform into which the digital character controller is integrated.
関連論文
- 産業向けバーチャルマネキンアニメーションの新フレームワーク設計バーチャルヒューマン
- 環境と相互作用するバランス型バーチャルヒューマンバーチャルヒューマン
